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OriginalGrim
Guest
This is a bug that I can't find a solution to, when I have let's say keyboard_check_pressed(ord("E")) being used as the button to talk to an npc but also to end the dialog box it just triggers the npc again and I think it's because when the var to tell the button to only do the one thing switches from true to false the game is immediately using the single moment I press E to do both the end dialog and the trigger dialog at the same time. Is there a way to make the game wait after the button is pressed before it can be triggered again?