With 2.3+ Object Variable Definitions, we can still choose Script Assets as before, but we can't select a Function from that Script. Is there a way to work this out, or is there really no point in selecting Script Assets as Variable Definitions anymore?
For example, in my pre 2.3+ workflow, I would have a Parent with Variable Definitions for scripts, such as EntityInit, EntityUpdate, etc. and execute them where appropriate. By default, they'd be set to noone. Then, in the Child Objects, I would override with the appropriate script assets, such as PlayerInit, PlayerUpdate, etc. and I've yet to figure out how this is going to work now.
For example, in my pre 2.3+ workflow, I would have a Parent with Variable Definitions for scripts, such as EntityInit, EntityUpdate, etc. and execute them where appropriate. By default, they'd be set to noone. Then, in the Child Objects, I would override with the appropriate script assets, such as PlayerInit, PlayerUpdate, etc. and I've yet to figure out how this is going to work now.