Hi! I'm relatively new to working in GMS. I'm trying to create something similar to Mother 3's rhythm combo system, wherein you press a button in time with the beat of a song (here's a video of the combo system in action). I've gotten about as far as having an alarm print to the console at each beat, but I'm not sure how to move forward with tracking the inputs and making sure they're on beat (and adjusting the window around the beat for inputs to be made). Most of the tutorials I've seen for rhythm games are 4K ones that seem to check the position of an arrow sprite, but there's none of that here. I figured it might be possible to check the position of an invisible arrow, but I wonder if there's a more elegant solution that doesn't rely on that if possible. I've also searched around and seen someone say that GMS probably isn't a good engine to make something like this in--is that true? Thanks for your time!