I'm having a lot of trouble getting pixel fonts to look nice, and I feel like I've been through all the options in the Font Editor, including of course turning off anti-aliasing, and all the options in "Advanced Settings," but I still get text that doesn't match the preview from dafont.com. Is there a better way to do this using the internal tools in GameMaker? If not, what is the easiest way outside of GMS?
Here's an example, first is actual font, second is in-game, using "no scale, disable hinting, anti-aliasing off": (font is VCR OSD Mono)
Here's an example, first is actual font, second is in-game, using "no scale, disable hinting, anti-aliasing off": (font is VCR OSD Mono)