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Question - GML Visual How to get perfect walking animations using D&D?

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Dylaniza

Guest
Making a top down game. Have tried using different sprites for when you stop walking the animation does the same. Now I only use 4 sprites for back, front, left, right but they are walking animations. I just use key pressed functions to change the sprite. This works ok, with a few glitches but looks odd when you stop walking. I have also tried pausing the animation when key is up then turning the speed to 0 which didn't stop the animation. I think I remember it working with 0.1 speed. Even though this kind of works, is this the most effective way of doing walking animations?
 

Jobo

Member
GMC Elder
I think what you're wanting is an idle animation for when the character is not walking.
 
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