Hi, all!
I'm trying to get my game ready for IOS and trying to figure out what room size I need for it without distorting the sprites/objects.
So far I have made ~11 rooms pretty much ready to go at 1024x768 pixels.
I think I want to go to 1920x1080 for modern iPhones, however when I change the room size to that the sprites get a bit distorted and it looks weird.
There is also a black space on either side.
Attached are the images of the first level/room and as you can see in the top one (1920x1080), the sprites are slightly distorted and there are the blank spaces (which I might use for the controls and score etc).
The second image is what all my rooms are at and they look fine.
Is there an easy way to do this or do I have to change all the sprites/restart the rooms from scratch?
Also, is there a specific aspect ratio or an amount of pixels I need to use?
Thanks for your time!
I'm trying to get my game ready for IOS and trying to figure out what room size I need for it without distorting the sprites/objects.
So far I have made ~11 rooms pretty much ready to go at 1024x768 pixels.
I think I want to go to 1920x1080 for modern iPhones, however when I change the room size to that the sprites get a bit distorted and it looks weird.
There is also a black space on either side.
Attached are the images of the first level/room and as you can see in the top one (1920x1080), the sprites are slightly distorted and there are the blank spaces (which I might use for the controls and score etc).
The second image is what all my rooms are at and they look fine.
Is there an easy way to do this or do I have to change all the sprites/restart the rooms from scratch?
Also, is there a specific aspect ratio or an amount of pixels I need to use?
Thanks for your time!