Lolasaurus
Member
I have a what is a 2d, top down, adventure/exploration game in a 32x32 block style. My question is where to begin with creating a world?
Currently with a small map I create a 32x32 instance at every point in the map, and then check its distance to other randomly placed objects such as obj_spawnMountain, obj_spawnLava, etc, before changing them into respective land types.
This has been my quick fix so I can work on other areas of the game first, but now I'd like to have this sorted.
Compiling my question into a one liner:
How can I seed a randomly generated, 32x32 grid map that is explorable in a similar style to minecraft, but 2d?
Thank you very much in advance
Currently with a small map I create a 32x32 instance at every point in the map, and then check its distance to other randomly placed objects such as obj_spawnMountain, obj_spawnLava, etc, before changing them into respective land types.
This has been my quick fix so I can work on other areas of the game first, but now I'd like to have this sorted.
Compiling my question into a one liner:
How can I seed a randomly generated, 32x32 grid map that is explorable in a similar style to minecraft, but 2d?
Thank you very much in advance