P
pierrelouis.gaucher@gmail
Guest
Hello everyone,
I'm trying to create a delay when my player dies because I don't like the instant return to the room when he dies, I tried with alarms and it doesn't work. Maybe it's a problem with my oPlayer step, I don't know :/ I'm working on it from 3 hours and it's still not working.
I created a short animation of death, i want this : when my player enter in collision with an ennemy, my player can't move and the animation of death is launched for something like 1 second, then it goes to the beginning of the room (in fact it's a little bit more complexe I want that when my player dies, he goes to the previous room, and if he dies again he goes to the previous previous room etc )
I can give you any piece of code you want for fixing it
Thanks
I'm trying to create a delay when my player dies because I don't like the instant return to the room when he dies, I tried with alarms and it doesn't work. Maybe it's a problem with my oPlayer step, I don't know :/ I'm working on it from 3 hours and it's still not working.
I created a short animation of death, i want this : when my player enter in collision with an ennemy, my player can't move and the animation of death is launched for something like 1 second, then it goes to the beginning of the room (in fact it's a little bit more complexe I want that when my player dies, he goes to the previous room, and if he dies again he goes to the previous previous room etc )
I can give you any piece of code you want for fixing it
Thanks