E
Edwin
Guest
Hello, people. How to find the angle of the nearest point where object will not collide other object like in Super Mario Maker, where if you put player inside the block, he will be pushed away from it. How to perform it?
For example, if the first object spawns in the same place as second object spawned then I need to push it to the nearest point where it will not collide.
For example, if the first object spawns in the same place as second object spawned then I need to push it to the nearest point where it will not collide.
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