Graphics how to draw realistic walk?

sinigrimi

Member
How to make walking more realistic? Are there any ways to emphasize the beginning of the foot? share your experience please20200209_230317.jpg
 

Rayek

Member
Richard William's 'The Animator's Survival Kit' explains everything you'd ever need to know about animated walks.

The first thing I notice about your walk is that the head is kept in the same position, which is incorrect: it bobs up and down. How strong this effect is noticed depends on the type of walk.

And your first and last contact positions are off. The legs stretch in the contact positions (with the back leg just slightly bent), and the feet do not lay flat on the ground in that position.

The middle passing position is incorrect as well: the right foot should rest squarely on the ground, while the other foot/leg passes in a bent uplifted manner.

In essence, your key frames (the first frame, the middle frame, and the last frame) are wrong.
 
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Yal

šŸ§ *penguin noises*
GMC Elder
Most seasoned animators recommends exaggerating keyframes, it feels more natural even though it technically speaking looks less natural. Mix it up with some classic "squash and stretch" (one of the legendary 7 classic animation techniques) and you'll instantly get something that looks better.
 
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