S
Sozidar
Guest
I know its possible to just draw particle system above the lighting surfaces, but I really need to preserve depth order. Here's a screenshot of current situation:
Particles on hand and sword are too dim, but the depth is ok.
And here's how they look when being drawn above everything:
Bright and clear, except that the depth now is not ok.
So how do I preserve both luminosity and depth? Any help with solving this problem is greatly appreciated.
Particles on hand and sword are too dim, but the depth is ok.
And here's how they look when being drawn above everything:
Bright and clear, except that the depth now is not ok.
So how do I preserve both luminosity and depth? Any help with solving this problem is greatly appreciated.