Q
qbot21
Guest
Hello everyone
I'm fairly new to the GM2 camera system.
Im working on a small prototype of pc board game. The main idea for UI contains fullscreen, scrollable map (done) and player cards shown on top of the map and 'moving' with view when player navigates the map. Here's the problem. For now Im using camera_get_view_x/y to keep all elements in view, but that's not very flexible solution for me even with parenting.
Can I create one (red) camera that displays the map and let me navigate through it with mouse and then second (green), static one displaying only cards and popups regardless of first camera position in the room?
Thanks !!!
I'm fairly new to the GM2 camera system.
Im working on a small prototype of pc board game. The main idea for UI contains fullscreen, scrollable map (done) and player cards shown on top of the map and 'moving' with view when player navigates the map. Here's the problem. For now Im using camera_get_view_x/y to keep all elements in view, but that's not very flexible solution for me even with parenting.
Can I create one (red) camera that displays the map and let me navigate through it with mouse and then second (green), static one displaying only cards and popups regardless of first camera position in the room?
Thanks !!!