FoxyOfJungle
Kazan Games
When it comes to security issues, there are certain things that we need to know how to avoid or know if it is possible. There is a function called
Saved buffer using
For example, GMS can encode a string in base64, and there are several sites that can read the converted code, is this possible with buffers? There are programs like Notepad++ that can for example read parts of a binary code, but I am not very experienced with these types of encryptions...
I would like to know this, because if a player knows how to do this, he can modify the file, although I can also include a verification hash at the end of the file, however, it never hurts to know...
buffer_save()
, however, is it possible to "decompile" this buffer saved in a text file?, somewhere else without using GMS 2 (the buffer_read()
function)?Saved buffer using
buffer_save()
example:xœe]
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*McúØû‘J•¶3Æáö¾waÏ(£üˆtX)×Ôá(9¢½{Kmt})Háý§î¸^{¥ÐÙ³ ÄÈ‚“}k÷7F£¼ÆRûUÓ8Iá6”‹œeB@^0–Pö8 ûž6âÈ
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For example, GMS can encode a string in base64, and there are several sites that can read the converted code, is this possible with buffers? There are programs like Notepad++ that can for example read parts of a binary code, but I am not very experienced with these types of encryptions...
I would like to know this, because if a player knows how to do this, he can modify the file, although I can also include a verification hash at the end of the file, however, it never hurts to know...