Makkeonmies
Member
There's two players in my game, but the main room is big and with many instances, thus it lags quite a bit at the moment. If i try deactivating (instance_deactivate_region) everything outside of the two players' views (putting the code in the Step events of the player objects), it ends up deactivating EVERYTHING, even player 2, outside of p1's view. How do i make it so that everything inside both player's views (0, 1) stay, whereas everything outside them deactivate? Thanks beforehand.