descrubb
Member
you may have seen my Other post about a project I'm working on.
I am currently working on a "game" (tool more like) where I will export the results of the time spent in this "game" to be imported into game maker studio as an object/sprite/etc for other game projects for the purpose of quicker set up of data relationships.
I am hoping to be able to create a .yymp file for this from inside the game as currently I know that file type can import multiple assets all at once.
My previous plan was to copy the hierarchy that GMS2 creates when saving sprites and objects to file. However, I think it may be simpler to just save the compiled assets meta data the same way GMS2 does it and put it all into a .yymp file and then import for a quicker set up.
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If all else fails... I think I'll have to resort to JSON or something...
But I'm really hoping I can just do it this way...
I know hyperlight drifter was made doing things of this sort using 1.4... so I know it should be possible.
If anyone has already done something like this please feel free to drop a reply!
I am currently working on a "game" (tool more like) where I will export the results of the time spent in this "game" to be imported into game maker studio as an object/sprite/etc for other game projects for the purpose of quicker set up of data relationships.
I am hoping to be able to create a .yymp file for this from inside the game as currently I know that file type can import multiple assets all at once.
My previous plan was to copy the hierarchy that GMS2 creates when saving sprites and objects to file. However, I think it may be simpler to just save the compiled assets meta data the same way GMS2 does it and put it all into a .yymp file and then import for a quicker set up.
//
If all else fails... I think I'll have to resort to JSON or something...
But I'm really hoping I can just do it this way...
I know hyperlight drifter was made doing things of this sort using 1.4... so I know it should be possible.
If anyone has already done something like this please feel free to drop a reply!
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