D
Deleted User
Guest
Hello.
I have a lot of creatures in the game that use same sprites, but the color palettes are different based on level etc like that.
example of 2 palettes, both are same sprite, but different colours:
i want to define something like this on creature create event to change the colours:
Is there anyway to do this in gml?
i could do it by copying all the sprites and changing the palettes manually on photoshop, but that is thousands of sprites (and probably thousand of wasted hours )... there must be easier way.
I have a lot of creatures in the game that use same sprites, but the color palettes are different based on level etc like that.
example of 2 palettes, both are same sprite, but different colours:
i want to define something like this on creature create event to change the colours:
GML:
npc_palette = palette1; //would accept palette2, palette3.... etc
i could do it by copying all the sprites and changing the palettes manually on photoshop, but that is thousands of sprites (and probably thousand of wasted hours )... there must be easier way.