Wabbajackalope
Member
This from the hyper casual perspective of mobile game design.
When it comes down to a mobile game, what aspects of the game, especially in the first few minutes of gameplay, influence the players choice to keep it?
within that context solid mechanics, a sense of progression or achievement, and immediately intuitive design are critical, based on what limited understanding i have up until this time. but beyond that i dont understand the subtle differences and i feel like im missing something obvious.
what is it that makes a game sticky? in the most basic, beginners understanding of the concept, what can a developer do to boost the retention of a game if you have it up, working, and functional and need to improve it so people will not uninstall it after 30 minutes?
Thank you.
When it comes down to a mobile game, what aspects of the game, especially in the first few minutes of gameplay, influence the players choice to keep it?
within that context solid mechanics, a sense of progression or achievement, and immediately intuitive design are critical, based on what limited understanding i have up until this time. but beyond that i dont understand the subtle differences and i feel like im missing something obvious.
what is it that makes a game sticky? in the most basic, beginners understanding of the concept, what can a developer do to boost the retention of a game if you have it up, working, and functional and need to improve it so people will not uninstall it after 30 minutes?
Thank you.