R
RazorSharpFang
Guest
On my long list of "Stuff I'd like to do someday, but don't have to do immediately" is make an RPG. I've always had an appreciation for magic systems and would like to craft one for the game.
My goal with this magic system is to have it as flexible as possible, and limited only by the users' mana. Mana is the magic energy powering this system, with all units having it and regenerating it slowly over time. All units have a maximum mana threshold, so they can't just wait forever and then one-shot everything.
Such a system, however, raises some important issues. Issues like "Why would anyone pick a warrior/rouge/ranger if a mage can do basically anything?" How do you balance a class that can do literally anything if it has the energy available? I'm worried that this would lead to the class being completely binary; enormously powerful, or convoluted and unwieldy.
Am I approaching this wrong? Would it be a bad idea to have a class overloaded in such a way? Would I be better off splitting the mage class into subclasses so that players have to choose between abilities, so they can't be the jack of all trades? Let me know your thoughts below. Constructive criticism is what I desire.
My goal with this magic system is to have it as flexible as possible, and limited only by the users' mana. Mana is the magic energy powering this system, with all units having it and regenerating it slowly over time. All units have a maximum mana threshold, so they can't just wait forever and then one-shot everything.
Such a system, however, raises some important issues. Issues like "Why would anyone pick a warrior/rouge/ranger if a mage can do basically anything?" How do you balance a class that can do literally anything if it has the energy available? I'm worried that this would lead to the class being completely binary; enormously powerful, or convoluted and unwieldy.
Am I approaching this wrong? Would it be a bad idea to have a class overloaded in such a way? Would I be better off splitting the mage class into subclasses so that players have to choose between abilities, so they can't be the jack of all trades? Let me know your thoughts below. Constructive criticism is what I desire.