C
Cyndi
Guest
Hi! I'm creating an RPG type game, and I have a question, though it isn't about creating a system. I would like to know how to approach actually holding a battle without losing my room data. From what I know (which might be wrong, I'm relatively new to GM2), everything that happens in a room only happens in that instance of the room, meaning that if I spawn in an instance in a room and then load another room, that instance is no longer in the first room as it just loads the room as if I were entering it for the first time.
I want to know how I can transition into a battle room/setup without losing my room, preferably without using save states (though if that's the best way please tell me).
Thank you!
I want to know how I can transition into a battle room/setup without losing my room, preferably without using save states (though if that's the best way please tell me).
Thank you!