My partner and I are working on a tutorial for our prototype. Right now we have little pictures and textboxes that show up as the player progresses, as kind of a guided tour. The issue is, these textboxes and pictures show up INSTANTLY as soon as a requirement is met. Everything happens too fast. So how can you program in a small delay? for example: Player gets hit Wait two seconds Display arrow animation over health bar Wait for the animation to end Display text "YO THIS THE HEATH BAR" Wait a few seconds Get rid of the text Etc. We just can't think of a good way to do this. Yes, we are familiar with how alarms work. It just seems like using an alarm every time we need a small pause would get grossly complicated.