R
Rootmanko123
Guest
I'm coding a 3D FPS-type game in a popular game engine called GameMaker:Studio 1.99.44. I'm trying to achieve a low-res "pixelated" effect, for example like this:
I've tried experimenting with views, thus making their resolution smaller and afterwards scaling up the game window in code in hopes of achieving this effect. However the pixels scaled proportionally to the window resolution, even after I used "texture_set_interpolation(false)".
Currently my game looks like this:
However, when I force the game to go fullscreen, the desired effect seems to appear (So, this is what I'd like to see, however in a windowed mode as well):
I would really appreciate any help possible. Thank you and have a wonderful day!
I've tried experimenting with views, thus making their resolution smaller and afterwards scaling up the game window in code in hopes of achieving this effect. However the pixels scaled proportionally to the window resolution, even after I used "texture_set_interpolation(false)".
Currently my game looks like this:
However, when I force the game to go fullscreen, the desired effect seems to appear (So, this is what I'd like to see, however in a windowed mode as well):
I would really appreciate any help possible. Thank you and have a wonderful day!