D
DanyIsCome
Guest
I'm having an issue with my infinite runner. The game spwans "obstacles" that the player moves with the arrow keys. I'm using the collision event in order to make the obstacles stop when colliding with the player. The problem is that GMS adresses variables on 1 v 1 basis during the collision event. That way the only obstacle who stops is the one that directly collides with the player character and not every obstacle instance in the room.
How can I fix this?
How can I fix this?