I'm planning on creating an isometric tile based game, which will be randomly generated. But before I started working on the main engine I thought I'd ask here to see if there was a good way to store data for each tile?
Currently I'm thinking of just storing each tile in a 2D array, the only problem is that each other row of tiles will be offset, which will make it more difficult to imagine what a map would look like when looking at the pure data. Thanks!
Currently I'm thinking of just storing each tile in a 2D array, the only problem is that each other row of tiles will be offset, which will make it more difficult to imagine what a map would look like when looking at the pure data. Thanks!