Hey all. Recently I've taken a great interest in stealth games, and a few days ago I decided to make a top down stealth game. I started planning a stealth game set in space, and I was a solid amount into planning when I researched top down stealth, and found out that my game has many similarities with Tom Francis' Heat Signature. For example, they both are top down stealth games set in space, the player plays as an assassin, both have unlockable weapons/tech gadgets (and an accessible in-game equipment menu) and both have a "home base" when a mission is completed. That's about as far as the similarities go. There are quite a few differences as well, such as my game's levels aren't made by procedural generation, nor is my game an open world sandbox (it's like Hotline Miami, where the levels are fixed). There are also some different/new gameplay mechanics, for example there isn't a ship that flies around in space looking for enemy ships to infiltrate, and a few more. So, what do you think about the similarities of the games (with the given information)? Do you think that my game is too similar and/or a ripoff of Heat Signature, and there are just too many similarities? Or, do you think that the similarities aren't too much of an impact, and that there are enough differences? Thanks!