GGJuanPabon
Member
I would like to do something like this ...
that obviously cannot.
What I'm looking for is that when my character falls to the ground, dust is generated both on the right and on the left.
Additionally, I see that the life of the particle applies, from the oldest particle to the newest, I would like to know if there is a way to reverse it, that a group of particles is generated and disappear from the newest to the oldest.
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Excuse my English, it is not my native language, I use Google translator and I have to deal with the translation quality. I google, but my limitation in language gives me great difficulty.
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GML:
part_type_direction(global.Particle2,0,30,0,0) && part_type_direction(global.Particle2,150,180,0,0);
What I'm looking for is that when my character falls to the ground, dust is generated both on the right and on the left.
Additionally, I see that the life of the particle applies, from the oldest particle to the newest, I would like to know if there is a way to reverse it, that a group of particles is generated and disappear from the newest to the oldest.
===
Excuse my English, it is not my native language, I use Google translator and I have to deal with the translation quality. I google, but my limitation in language gives me great difficulty.
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