S
sadegh993
Guest
Hello all.
I were thinking about creating and saving (in hdd or etc) a variable for every instance of an object in one room. i have thought about using of id or instance_id but i couldn't make it working.
So how i can create and save a variable for every Instances of an objects in one room?
For example: we have one Destructible Box Obj and we have 100 instances of that box in one room, how i can make it possible to don't load destroyed boxes after restating the game? (this is an example, i don't have this currently in the project)
Thanks a lot for any help.
Sorry but could anybody help me please or guide me?
Thanks a lot.
I were thinking about creating and saving (in hdd or etc) a variable for every instance of an object in one room. i have thought about using of id or instance_id but i couldn't make it working.
So how i can create and save a variable for every Instances of an objects in one room?
For example: we have one Destructible Box Obj and we have 100 instances of that box in one room, how i can make it possible to don't load destroyed boxes after restating the game? (this is an example, i don't have this currently in the project)
Thanks a lot for any help.
Sorry but could anybody help me please or guide me?
Thanks a lot.