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HOW HARD CAN IT BE?

R

Ralp

Guest
I'm trying to add AdColony to my game. If you want to show the ads, you need to wait several seconds for download the video. I want to check whether the video is downloaded or not. I added this code to "Social Asynchronous Event". It didn't work.

Code:
var type = ds_map_find_value(async_load,"type");

if type == "adcolony_started" {

    show_message("adcolony started");

} else if type == "adcolony_finished" {

    show_message("adcolony finished");
}
I'm trying to figure this article out. http://help.yoyogames.com/hc/en-us/articles/216754578-Ads-AdColony-v1-3- Can you give me an example? Thank you so much!
 
R

Ralp

Guest
Tomorrow, i will try UnityAds. I don't suggest AdColony at all. Most of the time, videos don't open. It was a bad experience. I hope UnityAds works.
 
R

Ralp

Guest
Aaaaaand... Unity Ads didn't work :D i used this extension and you can't compile "In App Purchases" system and "Unity ads" together. https://marketplace.yoyogames.com/assets/1631/unityads-extension
I have been working on it for 3 days. I haven't written 1 single line of code for 3 days. I have been trying to deal with compile errors. And i have no idea how to fix them.
Can someone say me please, "HOW HARD CAN IT BE MAKE A GAME WITH IN APP PURCHASES AND WITH ADS?"

If i can't find the solution in 1 week, i have to change my game engine.
 
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