J
jakejake_
Guest
I say longer in comparison to a good portion of GMS games that don’t use story or “levels” or anything, but are just kind of fun games like Nidhogg.
Say, you take a route like MegaMan, or Shovel Knight. You have an overarching story with a set number of levels, each having their own unique environment and enemies. Can this be accomplished well in GMS, or will resources start to bulk up and slow the game down?
Say, you take a route like MegaMan, or Shovel Knight. You have an overarching story with a set number of levels, each having their own unique environment and enemies. Can this be accomplished well in GMS, or will resources start to bulk up and slow the game down?