D
DBabicius
Guest
Hello there!
I'm adapting my grid-based mobile game for PC, and I have a simple question - how does one completely covers one square sprite with another?
Here's the gif on my game's gameplay on mobile. The game is basically played on 7x7 grid. Now when I started adapting the game for PC, here's what I noticed:
As you can see, there is a small approximately 1 pixel sideline that appears next to Character sprite, as if the tile is protruding from beneath. This may be fixed by turning the pixel interpolation off, but it makes the other sprites look a bit blocky and ugly.
Any suggestions on how to fix this? I would be grateful for your help!
I'm adapting my grid-based mobile game for PC, and I have a simple question - how does one completely covers one square sprite with another?
Here's the gif on my game's gameplay on mobile. The game is basically played on 7x7 grid. Now when I started adapting the game for PC, here's what I noticed:
As you can see, there is a small approximately 1 pixel sideline that appears next to Character sprite, as if the tile is protruding from beneath. This may be fixed by turning the pixel interpolation off, but it makes the other sprites look a bit blocky and ugly.
Any suggestions on how to fix this? I would be grateful for your help!