Rivo
7014
Hey, I've been using a voronoi diagram: https://en.wikipedia.org/wiki/Voronoi_diagram to randomly generate a galactic space map. It has been going well so far and i've got a rough design down. Here is a few examples of what it looks like so far.
http://prnt.sc/dfs279 http://prnt.sc/dfs2h0 http://prnt.sc/dfs2v0 (ignore the top left lol)
White dots on territories = planets
white dots off territories = crappy background
As you can see it looks ugly. I'm looking for ways to make this more attractive while still generating decently sized territories.
Here are some examples that made me think of this idea: http://prnt.sc/dbtkek http://prnt.sc/dfsfok
Concept: The game generates random enemy territories with a random amount of planets. The player will be able to select planets that he/she wants to invade etc. Then when/if the player takes this planet over, the surrounding territory colour (or voronoi region) will turn this same colour as the players territory.
(It is randomly generated so the player play a different game each save)
i'm definitely open to ideas or criticism. Any at all, please
http://prnt.sc/dfs279 http://prnt.sc/dfs2h0 http://prnt.sc/dfs2v0 (ignore the top left lol)
White dots on territories = planets
white dots off territories = crappy background
As you can see it looks ugly. I'm looking for ways to make this more attractive while still generating decently sized territories.
Here are some examples that made me think of this idea: http://prnt.sc/dbtkek http://prnt.sc/dfsfok
Concept: The game generates random enemy territories with a random amount of planets. The player will be able to select planets that he/she wants to invade etc. Then when/if the player takes this planet over, the surrounding territory colour (or voronoi region) will turn this same colour as the players territory.
(It is randomly generated so the player play a different game each save)
i'm definitely open to ideas or criticism. Any at all, please