jobjorgos
Member
If theres more than 1 oWaterfall in the room, the audio stack making it sound very loudly. Is there a way to prevent this?
!audio_is_playing
and audio_stop_sound
do not fix it too bad.
GML:
if instance_exists(oWaterfall) and ( !audio_is_playing(snd_stream2) )
audio_play_sound_at(snd_stream2, oWaterfall.x, oWaterfall.y, 0, 300, 800, 1, true, 1);