A
Andrea Dominante
Guest
I'll make my question a little more specific: which functions do you use for specific AI behaviors?
For example, I'm about to make a standing enemy which turns and shoot towards my character, using
distance_to_object and in case collision_line...
How do you usually do this stuff? I'm curious to learn more efficient and smarter ways
For example, I'm about to make a standing enemy which turns and shoot towards my character, using
distance_to_object and in case collision_line...
How do you usually do this stuff? I'm curious to learn more efficient and smarter ways