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How do you make a region map based off a real region?

TsukaYuriko

☄️
Forum Staff
Moderator
What's the part of this you're having difficulties with? What have you tried so far? We have no idea where you stand... :)
 

TheouAegis

Member
Draw a sprite of your state.
Draw the region boundaries using a 2pt or 4pt line width.
Select each region with the fill selection tool, expand the selection by 1 or 2 pixels, copy it, and paste it into your game as a sprite.
Create as many objects as you have regions. Give each object its own region sprite.
Create a room as large as your state.
Place each object in the room until you recreate the state in the room.
 
Draw a sprite of your state.
Draw the region boundaries using a 2pt or 4pt line width.
Select each region with the fill selection tool, expand the selection by 1 or 2 pixels, copy it, and paste it into your game as a sprite.
Create as many objects as you have regions. Give each object its own region sprite.
Create a room as large as your state.
Place each object in the room until you recreate the state in the room.
Do I have to used Game Maker Studio 2 to create this map? How do you know if the room is large enough to create state?
 

TheouAegis

Member
The size of the room doesn't matter. You can make the graphics in any program you want, but you will have to import them into Game Maker and then add each region into a room. (you don't have to put separate regions as separate sprites of separate objects in the room, but it's a ton more work if you don't.)
 
The size of the room doesn't matter. You can make the graphics in any program you want, but you will have to import them into Game Maker and then add each region into a room. (you don't have to put separate regions as separate sprites of separate objects in the room, but it's a ton more work if you don't.)
Okay, ty.
 
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