H
hexdump
Guest
Hi,
After auto-convincing myself that Unity is not the right tool to create 2D games and checking GMS 2.0 I have decided to buy it because it seems a pretty nice tool.
One of the main things I want to avoid are physics. I hate physics in old-school games, so, could anybody be so kind to explain how do you handle slopes in GMS? I have been thinking about having a height map per tile but this seems a bit overkill.
On the other hand, is there a vector2, vector3 type in gamemaker?
Thanks in advance.
After auto-convincing myself that Unity is not the right tool to create 2D games and checking GMS 2.0 I have decided to buy it because it seems a pretty nice tool.
One of the main things I want to avoid are physics. I hate physics in old-school games, so, could anybody be so kind to explain how do you handle slopes in GMS? I have been thinking about having a height map per tile but this seems a bit overkill.
On the other hand, is there a vector2, vector3 type in gamemaker?
Thanks in advance.
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