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UWP How do we use Xbox One Cloud?

Xitilon

Member
Hi!

We're porting a game made in Game Maker: Studio 2, to Xbox One, using the UWP export module. We're going through more elaborate ID@XBOX program, not through the simple Creators Program, so we need to implement save data roaming between two consoles, when user goes from one to another.

Tried looking up official manual, but no luck - Cloud functions seem to mention only Android target platform, and Xbox topics don't explain much about this. I guess it should work through Xbox Live and by just writing the files to the application's save directory, but either we write to the wrong location (which one is right?) or we didn't connect to appropriate service. Filed a YoYo tech support ticket, waiting for a week already.

Did anyone have experience with this feature? Would be grateful for any help!

EDIT: That's how - https://help.yoyogames.com/hc/en-us/articles/360031122031-UWP-Saving-And-Loading-When-Targeting-Xbox
 
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