I can't believe there isn't just a way of doing this. I mean, what is everybody else doing when they reach this problem? How many games are there that have been made in GMS2 where there are animated tilesets and the game can be paused and still show the game frozen in the background? How are people doing this? The only other evidence I can find anywhere of other people trying to find a solution to this is this one old thread (https://forum.yoyogames.com/index.php?threads/pausing-animated-tiles.26340/) but they basically say you can't do it. Someone mentions getting the frame index of a tileset every frame and then setting it to the one it's already on every frame that it's paused, but there is no way of setting the frame index of a tileset. They also mention the possibility of making the language defined functions tilemap_pause() and tilemap_unpause() one day, which would be a Godsend at this point, but how would I even find out how close those are to completion?