I have a basic 400x240 room, that's gonna be how much of the room the player can see, I had viewports in my other game-thing, but it doesn't work like I want it to.
I want the camera to follow the player in a 1200x240 room, when I do the enable viewports thing and make viewport 0 follow obj_player, it seems like after a certain number (probably 200 since that's half the screen) no matter what I put to Horizontal Border the player seems to be centered (well, the player's origin is centered, so the player). I want the player character to be close to the left side of the screen so the actual player can see what's ahead of them. Kind of like how the player can see the what's coming at them in Bit.Trip Runner
I want the camera to follow the player in a 1200x240 room, when I do the enable viewports thing and make viewport 0 follow obj_player, it seems like after a certain number (probably 200 since that's half the screen) no matter what I put to Horizontal Border the player seems to be centered (well, the player's origin is centered, so the player). I want the player character to be close to the left side of the screen so the actual player can see what's ahead of them. Kind of like how the player can see the what's coming at them in Bit.Trip Runner