Why do you want a game inspired by things other people find interesting? It's unlikely from the get go that you'll make money in a game, and I think consciously making a clone based on market research will result in an uninspired game.
That's just my take though, I'm not trying to make a living making games. Honestly, grubbing for a market would be unrewarding for me, and I'd probably never finish the project. Even with a vibrant, strong vision, I'm hitting psychological sticking points with the end in sight.
The successful indie games that weren't a lottery ticket (angry birds, flappy bird) seem all to have flowed from a powerful, unique point of view and personality. I don't think market research would have supported making Binding of Isaac, Super Meat Boy, Hyper Light Drifter, Stardew Valley, etc.