L
Lord Homicide
Guest
So I’m currently attending a college-level game design class despite being in high school, and we’ve all been tasked with making a basic game. We have three months to do it, and so I figured I’d make a basic bullet hell game. I already know how to make some basic patterns and can manage HP, health bars, damage, sprites, etc, but I’m stuck on one critical problem: we’re required to use the demo version of Game Maker Studio 2, which completely limits my plans for making bullet hell patterns. My current method was to make an object for each individual bullet going in a different direction; for example, a basic ring of nine bullets shot by the boss would contain nine separate objects, one for each bullet. However, because the GMS2 trial limits objects to 15, this is extremely impractical.
Basically, I’m trying to figure out how to make bullet hell patterns while only having to use one central bullet object. Patterns like the ones shown in this video would be a good starting point, I just don’t know how to make them; at least, not in an efficient manner. Does anyone have any pointers? Buying the program used in the video is out of the question, of course; it’s not that I’m too cheap/poor to spend one full dollar, it’s just that I feel like buying an outside program to do the heavy programming for me would be like cheating.
Basically, I’m trying to figure out how to make bullet hell patterns while only having to use one central bullet object. Patterns like the ones shown in this video would be a good starting point, I just don’t know how to make them; at least, not in an efficient manner. Does anyone have any pointers? Buying the program used in the video is out of the question, of course; it’s not that I’m too cheap/poor to spend one full dollar, it’s just that I feel like buying an outside program to do the heavy programming for me would be like cheating.