T
TennoHack
Guest
I'm trying to make my own custom visual key presser app because all the ones I could find either suck or are pay to use or just aren't customizable enough. And it's really easy, except that it doesn't work when the window isn't actively selected... which ruins the whole point. In the debug console it's saying "Pause event has been triggered for this frame" followed quickly by "Pause event has been unregistered", which I believe is the thing that is making this happen.
How do I stop this from happening? How do I make the game continue to run when it's not actively selected? Will it still keypresses that occur when the window is not selected? If not, how can I get it too?
SOLUTION EDIT: I found a function that gets triggered when you press keys even if the window isn't selected, which solves all my problems, i assume there's a version for mouse as well.
keyboard_check_direct()
How do I stop this from happening? How do I make the game continue to run when it's not actively selected? Will it still keypresses that occur when the window is not selected? If not, how can I get it too?
SOLUTION EDIT: I found a function that gets triggered when you press keys even if the window isn't selected, which solves all my problems, i assume there's a version for mouse as well.
keyboard_check_direct()
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