E
Estragon Helmer
Guest
If a player buys an IAP directly from the Windows Store, rather than from WITHIN the app, how do I then tell the app to unlock that IAP?
In this: http://www.yoyogames.com/blog/74 (IAP basics) it says:
My IAP is a level pack, and is simply hidden behind a button that either shows a padlock and does nothing, or shows the button and goes to the level selection room.
How do I get that object to check if the IAP has been bought previously, so it unlocks when it's created, if the IAP has been bought?
In this: http://www.yoyogames.com/blog/74 (IAP basics) it says:
"On all marketplaces you can ask the store to return a list of the durable products the player has previously bought,"
But what code actually does that?My IAP is a level pack, and is simply hidden behind a button that either shows a padlock and does nothing, or shows the button and goes to the level selection room.
How do I get that object to check if the IAP has been bought previously, so it unlocks when it's created, if the IAP has been bought?
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