P
Power_Michael
Guest
How would I apply that "flow" or smoothness that bigger game titles such as GTA 5 and LIMBO have when transitioning through different animation cycles? What I mean is when I begin to start walking in these games...I don't go STRAIGHT from my arms being down at my side (idle sprites) to moving up and down rapidly (walking sprites)...it just isn't natural. What happens in these bigger titles is when you go from arms down at your side and standing still TO moving forward...your arms begin smoothly move into their rhythm rather than an abrupt JERK from being at their side to up and moving. If you still don't get what I am saying, I understand...this is a concept most people probably don't bother to look into...
RECAP: Basically, I'm not sure how to create smooth transitions between the animations of my player...if you look at a game like limbo or GTA 5...when you are staying still...your arms may not be moving, but when you begin to move your arms don't JERK into motion...they smoothly begin to move....Limbo captures this more so in their jumping animation. Would this be an issue of of programming? Having to add a sort of rag doll effect to your limbs to capture this flow? If so how would you do that? If it is an issue of animating (or both animation and programming), please give me some tips and tricks....thank you so much and if you don't understand something too well I will try to elaborate further upon request.
RECAP: Basically, I'm not sure how to create smooth transitions between the animations of my player...if you look at a game like limbo or GTA 5...when you are staying still...your arms may not be moving, but when you begin to move your arms don't JERK into motion...they smoothly begin to move....Limbo captures this more so in their jumping animation. Would this be an issue of of programming? Having to add a sort of rag doll effect to your limbs to capture this flow? If so how would you do that? If it is an issue of animating (or both animation and programming), please give me some tips and tricks....thank you so much and if you don't understand something too well I will try to elaborate further upon request.