F
Falconsoft-Industries
Guest
marble shooter example like the following
For $8 or $10 I would happily buy it.
Nah, I'd say a path, since you can destroy marbles. Have a list of marbles that are attached to the thing pushing them forward, add 0.001 to their path position each step... collision logic is a bit more complicated, you need toI think the key to this game would be a timeline as the marbles never deviate from the line.
Yeah paths that's it. I always forget what its called.Nah, I'd say a path, since you can destroy marbles. Have a list of marbles that are attached to the thing pushing them forward, add 0.001 to their path position each step... collision logic is a bit more complicated, you need to
Not sure how to handle that, but there's probably a way that's not too hard using a mix of looping through the list and point_distance.
- ...have loose marbles on the path get assimilated when the snake of marbles run into them
- ...have shot marbles get into the path between the two marbles it hits
- ...have marbles at the 'snake head' get detached from the path if you cut off a bit of the path using a chain reaction
I was thinking Luxor.Isn't that game just a Zuma clone? Entering "GameMaker Zuma tutorial" reveals at least a couple of those on YouTube alone.