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how can i nake that only one object will pass room and not the whole game?

BOLITO

Member
im making a simple AI
and i want that when the AI gets to specsific object he will go to the next room and not the whole game.
how can i make it?
 

samspade

Member
I think you'll have to be a little more specific. What does the room look like? What does the next room look like? What do you want to transfer from room to room?
 

MeBoingus

Member
Make the object persistent. Insert some code into it's step event (or the "Room Start" event, even) (I.E.):

GML:
if (room == ROOM_NAME_HERE)
{
    instance_destroy();
}
 
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