B
Buttonsinker
Guest
Been messing around making a platformer were I can shoot bullets when I press left mb and throw a grenade with right mb. But in order to make my grenade throw have some sort of arc rather than a straight bullet, I made two paths using the path editor. One for when I'm aiming to the right and the other for aiming left. It looks pretty good but it feels very static and un-natural. Because no matter how high right or low left I'm aiming, it will always do the same path and go the same distance, which is normal since it follows a preseted path I made.
I was wondering if there was another way around were it could react to a gravity I set just for the grenade because I'm not using "Room Physics". So it could shoot straight where I'm aiming like a bullet but then fall down as if gravity was pushing it down.
I'm happy with my grenade throw so far but I'm not fully satisfied and really wanna get better at this.
Any idea on how I could make this work?
I was wondering if there was another way around were it could react to a gravity I set just for the grenade because I'm not using "Room Physics". So it could shoot straight where I'm aiming like a bullet but then fall down as if gravity was pushing it down.
I'm happy with my grenade throw so far but I'm not fully satisfied and really wanna get better at this.
Any idea on how I could make this work?