Z
zpinn
Guest
I have already have a system that saves strings in a text file and loads from that file at game startup, but as far as I understand, instance IDs are set once the game compiles. So their IDs will be different each time the game starts up?
How can I refer to instances based on an ID that was saved the last time the game ran?
How can I refer to instances based on an ID that was saved the last time the game ran?