hyperreality
Member
Hi!
I'm playing around with a sidescroller, but instead of having what's at a higher y than the player be underground I'm trying to use it as foreground and looking for ways to show perspective. I'm thinking that progressively increasing the saturation and the size of everything that's on my foreground room layer based on their y would do the trick, but I have no idea how to do that and I couldn't find a tutorial or post on the topic. Any thoughts?
Thanks!
I'm playing around with a sidescroller, but instead of having what's at a higher y than the player be underground I'm trying to use it as foreground and looking for ways to show perspective. I'm thinking that progressively increasing the saturation and the size of everything that's on my foreground room layer based on their y would do the trick, but I have no idea how to do that and I couldn't find a tutorial or post on the topic. Any thoughts?
Thanks!