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How big can map sizes be

Discussion in 'Programming' started by Halph-Price, Nov 6, 2017.

  1. Halph-Price

    Halph-Price Member

    Joined:
    Mar 20, 2017
    Posts:
    42
    What factor make a difference. If you use tileset I doubt it matters much, but is there a limit you should work in, or is 1000000x1000000 just a slight file size bigger? Can't find any references about this
     
  2. Paskaler

    Paskaler Member

    Joined:
    Jul 4, 2016
    Posts:
    316
    I don't know rhe exact limit on room size. What I do know that limit is most likely very big and the most important factor are going to be the amount of objects active at any given time. A room of size 100x100 and a roon sized 100000x100000 are going to run at the same speed if there are the same amount of active objects.
     
  3. icuurd12b42

    icuurd12b42 TMC Founder GMC Elder

    Joined:
    Apr 22, 2016
    Posts:
    1,839
    the larger the room, the more likely there will be floating point errors on the bottom right. not anything of significance unless the size is astronomical. That changes if you use Box2d Physics which I think there will be errors quite early like in the 32000 range

    The size of the room does not affect the file size aside the fact you need more content to fill a room that size...
     
  4. Halph-Price

    Halph-Price Member

    Joined:
    Mar 20, 2017
    Posts:
    42
    I forgot about this thread, googled it, found my own thead. This answers my question PERFECTLY. I thank you so much.
     
    rIKmAN and Bayesian like this.

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