Thanks for the idea. I can make a simple physics system for my server.
Somewhere, I read that while doing the Counter Strike game with the VALVE game engine, it took the firing time of the bullet and calculated the location where it would go and made a calculation that there might be a player who had lag. Accordingly, the position of a player with lag could be further on the server. In other words, the server takes pings of all players and calculates accordingly.
This system of course remains very high for me
. I'm not such a good programmer.
If player A push the box -100 on the x axis the box can go very easily to this server with 30ping, but if player B push the box +100 on the x axis at the same time and this server goes with 300ping, player B has never actually pushed the box on the server side,
since the box and player B will not have contact at all. it will be. I get confused thinking about