*More specifically Sine and Cosine.
I'm wondering whether it's worth me implementing a custom, less accurate, version of these two functions using corresponding Turner series; as seen here the Tuner series approximation is accurate enough for what I wish to use it for, this being graphics, where the inaccuracy is negligible due to human perception and my game being fairly low-res.
I'm pretty much just wondering if using this series is a faster alternative to sin(x) and cos(x).
Sorry if this is a repeat thread.
I'm wondering whether it's worth me implementing a custom, less accurate, version of these two functions using corresponding Turner series; as seen here the Tuner series approximation is accurate enough for what I wish to use it for, this being graphics, where the inaccuracy is negligible due to human perception and my game being fairly low-res.
I'm pretty much just wondering if using this series is a faster alternative to sin(x) and cos(x).
Sorry if this is a repeat thread.